Greater Curses Guide — Nullscape Complete Guide
Complete guide to all 48 Greater Curses in Nullscape. Learn how the Greater Curse system works, when to use them, and the top recommendations for Doom in Bloom.
Greater Curses — Complete Guide
Greater Curses are Nullscape's most powerful and dangerous curse tier. Introduced in Patch 4 and significantly expanded in Doom in Bloom's Patch 5, Greater Curses offer massive bonuses at the cost of severe, run-defining penalties. Managing Greater Curses is a core strategy for experienced players pushing for high scores and Extreme mode completions.
How Greater Curses Work
Greater Curses operate on a different system than standard curses:
- Pool Size: There are 48 unique Greater Curses in the game as of Patch 5.
- Acquisition: Greater Curses are offered at special Void Altars found in secret rooms, after defeating elite enemies, and as rare drops from boss encounters.
- Stacking: You can hold up to 3 Greater Curses simultaneously. Taking a 4th automatically removes the oldest one.
- Rarity Tiers: Greater Curses come in Common (24), Uncommon (16), and Rare (8) varieties. Rare Greater Curses have the most extreme effects.
- Run Score: Each Greater Curse active at run completion adds a score multiplier based on its rarity.
When to Use Greater Curses
Take Greater Curses when:
- You have a build that specifically mitigates the downside
- You're confident in your skill level for the current difficulty
- The bonus directly synergizes with your current loadout
- You're pushing for a high score run and need the multiplier
Avoid Greater Curses when:
- The downside conflicts with your build's core strategy
- You're learning a new boss or biome
- You're already struggling on the current difficulty
- The penalty affects your team in co-op without their consent
Common Greater Curses (Tier 1)
These are the most frequently encountered and generally safest Greater Curses to take:
| # | Curse | Bonus | Penalty |
|---|---|---|---|
| 1 | Void Hunger | +25% damage | No healing for 10s after kills |
| 2 | Rust | +15% attack speed | Weapons degrade over time |
| 3 | Heavy Boots | +30% knockback resistance | -20% jump height |
| 4 | Blind Faith | +20% crit chance | -15% accuracy |
| 5 | Thin Air | +25% jump height | 10% slower fall speed |
| 6 | Echo Strike | Attacks hit twice at 60% | Double stamina cost |
| 7 | Iron Will | +15 max HP | -10% movement speed |
| 8 | Quick Hands | +30% item use speed | -20% item duration |
| 9 | Scavenger | +40% loot quality | -25% coin drops |
| 10 | Tunnel Vision | +20% damage in front | No peripheral vision |
| 11 | Berserker | +35% damage below 50% HP | -25% damage above 50% HP |
| 12 | Thorned | Reflect 15% melee damage | -10 max HP |
| 13 | Horizon | +50% ranged damage | -30% melee damage |
| 14 | Earthbound | +20% melee damage | Cannot use ranged weapons |
| 15 | Wanderer | +15% movement speed | Maps don't show layout |
| 16 | Phantom | Brief invincibility on dodge | Dodge costs 2x stamina |
| 17 | Blessed | +10% to all stats | Cannot pick up new curses |
| 18 | Cursed Ground | Enemies take damage in your aura | You take damage in enemy auras |
| 19 | Fortune | +60% rare drop chance | -40% common drop chance |
| 20 | Pressure | +25% damage when timed | -15% damage when not |
| 21 | Recall | Teleport back 3s on death (1x) | -10 max HP permanently |
| 22 | Foresight | See enemy attack telegraphs | -15% damage dealt |
| 23 | Gravity | Double jump always available | -25% ground speed |
| 24 | Resilience | +1 extra life | All stats -10% |
Uncommon Greater Curses (Tier 2)
More powerful bonuses with more punishing penalties:
| # | Curse | Bonus | Penalty |
|---|---|---|---|
| 25 | Void Walker | Phase through walls 2s | 15 HP drain per phase |
| 26 | Doom Clock | Score x1.5 | 5-minute time limit per room |
| 27 | Mirror | Copy 1 teammate's item | -1 random item removed |
| 28 | Singularity | Pull enemies toward you | Enemies deal +20% when close |
| 29 | Nova | Explosive attack every 10s | Self-damage from explosions |
| 30 | Chain | Hits chain to 3 nearby | -30% base damage |
| 31 | Flux | Random stat boost every 30s | Random stat reduction every 30s |
| 32 | Tithe | Earn 2x score coins | Lose 5 HP per purchase |
| 33 | Exile | Access to secret rooms | Cannot enter normal rooms twice |
| 34 | Decay | Enemies lose 5% HP per room | You lose 5% HP per room |
| 35 | Witness | See all traps and secrets | Enemy ambushes deal +50% |
| 36 | Bloom | All items gain Bloom effect | Bloom effects also apply to enemies |
| 37 | Unstoppable | Cannot be staggered | Cannot be healed above 75% |
| 38 | Overload | All abilities cooldown 2x faster | Abilities cost 50% more resources |
| 39 | Roulette | Random elite enemy ally | Random enemy is elite |
| 40 | Pact | +50% all stats while 3+ curses | Die instantly if curses < 3 |
Rare Greater Curses (Tier 3)
The most extreme effects in the game — massive rewards for massive risks:
| # | Curse | Bonus | Penalty |
|---|---|---|---|
| 41 | Null | All damage multiplied by 3 | One hit kills you |
| 42 | Eternity | Infinite respawns | All damage reduced by 80% |
| 43 | Omniscience | Full map reveal always | No items or upgrades |
| 44 | Paradox | All curses reversed | Random additional curse every room |
| 45 | Genesis | Start with 6 random items | All items are Common rarity |
| 46 | Apocalypse | All enemies are glass (1 HP) | All enemies deal triple damage |
| 47 | Singularity Prime | All bonuses doubled | All penalties doubled |
| 48 | Transcendence | Score x5 if run completed | Cannot heal or use items |
Top Recommendations
For beginners to Greater Curses:
- Start with Iron Will, Heavy Boots, or Scavenger — their downsides are manageable and don't fundamentally change how you play.
For intermediate players:
- Berserker synergizes with Glass Cannon builds, Chain works wonders with high base damage weapons, and Foresight is the best learning tool for boss patterns.
For expert players pushing scores:
- Doom Clock provides the highest score multiplier, Null enables insane speedrun times, and Transcendence offers the ultimate score reward for perfect play.
For co-op teams:
- Mirror and Singularity create unique team synergies, while Tithe lets a dedicated shopper fund the team's purchases at the cost of their own HP.