Prisoner Class Guide — Nullscape
The Prisoner is the starting class in Nullscape with limited abilities. Learn how to progress from this D-tier beginner class with tips and upgrade strategies.
Prisoner
Tier: D · Speed: 5/10 · Difficulty: 1/10
The Prisoner is Nullscape's default starting class — the character every new player begins their journey with. With limited abilities, average stats, and no standout mechanical advantages, the Prisoner is intentionally basic. It exists to teach you the game's fundamentals before you unlock more specialized classes. Think of it as the training wheels of Nullscape.
Overview
The Prisoner has no unique mechanic or special ability. Instead, it offers a completely vanilla experience: basic movement, basic attacks, and no ability button to press. This simplicity is by design — the Prisoner teaches you core skills like platforming, enemy pattern recognition, and resource management without the crutch of a powerful class ability. Once you've proven yourself with the Prisoner, other classes feel like a significant upgrade.
Abilities
None
The Prisoner has no active ability. This means you rely entirely on movement, weapons, and upgrades purchased from the Mart for all combat and traversal.
Stats
| Stat | Rating | Notes |
|---|---|---|
| Speed | 5/10 | Completely average base movement |
| Health | 5/10 | Standard health pool |
| Damage | 5/10 | No damage bonuses or penalties |
| Mobility | 3/10 | No mobility abilities whatsoever |
| Difficulty | 1/10 | The simplest class — no abilities to manage |
Pros and Cons
Pros
- Easiest class to understand — no ability management needed
- Teaches fundamental game mechanics without distractions
- Forces you to rely on movement and positioning skills
- All upgrades and weapons work with the Prisoner
- Some players enjoy the purity of a no-ability challenge run
Cons
- No active ability means no emergency escape tools
- Average stats across the board with no standout strength
- Fares poorly against bosses that require evasion tools
- Progression is slower since you can't leverage class abilities
- Most players will want to switch to another class as soon as possible
Best Upgrade Synergies
Since the Prisoner has no class ability to build around, your upgrade priorities should focus on compensating for its lack of tools:
- Adrenaline Shot — Grants a temporary speed boost on kill, providing the mobility the Prisoner lacks
- Auto Shield — Generates a small shield passively every 15 seconds, offering defensive protection
- Quick Draw — Increases weapon fire rate by 20%, compensating for lack of ability-based damage
- Second Chance — Survive a fatal hit once per floor, functioning as a pseudo-ability
- Lucky Find — Increases the quality of Mart items, letting you outscale through shopping power
Second Chance is the most valuable upgrade for the Prisoner as it provides the safety net that other classes get from their abilities.
Tips
- Treat your first few Prisoner runs as learning experiences. Focus on memorizing enemy patterns and room layouts.
- Invest heavily in weapon upgrades at the Mart. The Prisoner has no ability damage, so your weapon is your entire offense.
- Health upgrades are your highest priority. Without an ability to dodge or escape, you'll be taking more hits than other classes.
- Once you unlock the Charger, switch immediately. The Prisoner is not designed for efficient or enjoyable long-term play.
- If you choose to continue with the Prisoner for a challenge, consider speed-focused upgrades to minimize time in dangerous rooms.
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